The Game Of War
Dan discusses his background in miniature wargaming and then talks to one of the architects of a popular Second World War themed video game about the genre, its development, growth and challenges.
Do listen if you:
- Just want to listen to someone with a great podcast/radio voice. I’ve not listened to Dan Carlin before, but within 30 seconds I knew he was a professional. ( I’m reminded of meeting Dave Lewis a few years ago at BSides London )
- If you want to learn more about the new WW2 video game Hell Let Loose that I mentioned a little while ago. It’s an interesting idea, especially that players are attacted to such a constrained environment compared to the popular Battle Royale format
- Right now I can’t justify the time the game appears to demand, and don’t have the computer power - if you can’t either this is a really good insight.
The highlights for me:
- Kriegsspiel being described as the Germans’ secret weapon in the 19th century; echos of Matt Caffrey's theories
- Carlin made a good point on modern gaming taking the arguing out of miniatures, it being much better to let the computer figure it out
- Maximillian Rea, the lead developer of Hell Let Loose, made a great point on modern computing finally being good enough to have massed players, and a more realistic size for the battlefield. As fun as that format this, this isn’t CoD's Nuketown
- It’s the briefest of mentions, but what you can discern from the naming schemes of militaries involved in WW2.
- Rea’s point that the infliction of pain isn’t the appeal for the majority of players, it’s more about strategy and tactics and out-playing an opponent. Unfortunately this interview ended just as they were getting into expanding this idea… imagine a game where your battle could be won through logistics