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    <title>SPS on Son of Sun Tzu blog</title>
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      <title>LLMs in serious game design, what did I learn?</title>
      <link>https://blog.sonofsuntzu.org.uk/posts/fairlyobviousllmlessons/</link>
      <pubDate>Mon, 11 May 2026 12:40:02 +0100</pubDate>
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      <description>&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://blog.sonofsuntzu.org.uk/img/thedigitalartist-technology-3940282_1280.jpg&#34;/&gt; &lt;figcaption&gt;
            Image by Pete Linforth from Pixabay
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&lt;p&gt;I recently attended a seminar about using LLMs in serious game design. Both the presenters and participants shared well-informed experience on what they&amp;rsquo;d tried, and what had succeeded, and what
had failed.&lt;/p&gt;
&lt;p&gt;This was part of the &lt;a href=&#34;https://www.stonepaperscissors.co.uk/games-design-seminars&#34;&gt;Game Design Seminars&lt;/a&gt; programme, run by &lt;a href=&#34;https://www.stonepaperscissors.co.uk/&#34;&gt;Stone Paper Scissors&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Overall, I&amp;rsquo;m not sure that I learnt anything completely new, but as self-driven experimentation with LLMs tends to be a solo activity, it was very useful to see other people&amp;rsquo;s experience, and to hear how
that resonated with my own.&lt;/p&gt;</description>
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