LLMs in serious game design, what did I learn?

Image by Pete Linforth from Pixabay I recently attended a seminar about using LLMs in serious game design. Both the presenters and participants shared well-informed experience on what they’d tried, and what had succeeded, and what had failed. This was part of the Game Design Seminars programme, run by Stone Paper Scissors. Overall, I’m not sure that I learnt anything completely new, but as self-driven experimentation with LLMs tends to be a solo activity, it was very useful to see other people’s experience, and to hear how that resonated with my own. ...

May 11, 2026 · 3 min · 513 words · Nick Drage