LLMs in serious game design, what did I learn?

Image by Pete Linforth from Pixabay I recently attended a seminar about using LLMs in serious game design. Both the presenters and participants shared well-informed experience on what they’d tried, and what had succeeded, and what had failed. This was part of the Game Design Seminars programme, run by Stone Paper Scissors. Overall, I’m not sure that I learnt anything completely new, but as self-driven experimentation with LLMs tends to be a solo activity, it was very useful to see other people’s experience, and to hear how that resonated with my own. ...

May 11, 2026 · 3 min · 533 words · Nick Drage

What is the minimum that an online community needs?

Image by Gerd Altmann from Pixabay What’s the minimum requirement for an online community? I’ve been discussing online communities with a couple of people, more so than usual, so wanted to get some of my basic ideas down. I actually run the meetings of the Game Experimentation & Development Group, as much as anyone does, for Stone Paper Scissors, and keep an eye on the server. I wouldn’t say I run this community, but I have been, or am, a member of quite a few, so I’m interested in how they work. ...

May 6, 2026 · 4 min · 759 words · Nick Drage

Free and online cyber security solo games

This is a sporadically updated list of online games that illustrate useful points about cyber security. For those I’ve tried, or intend to try, I’ve listed them below, with some brief thoughts so you can decide whether to spend time on them yourself. Please do contact me if there’s something out there I should play to consider adding it to the list. Despite my history in professional wargaming I’m especially interested in solo games that let players learn at their own pace, in their chosen context, and without even the most ephemeral consequences for errors. ...

November 3, 2022 · 6 min · 1141 words · Nick Drage