On Agents and Avatars and Immersion and more

A couple of recent comments about games, and being immersed in them, really got me thinking. Firstly - in this comment on LinkedIn, Vikki McCall of the Socialudo social enterprise was commenting on my post about using fictional scenarios for serious games. She said “when the fictional scenarios are driven by research and real lived experience that can add some real impact”. This is absolutely true. I think a benefit of an imagined scenario is that it removes a lot of the baggage people might bring to a game, so players can concentrate on the issues and decisions abstractly, without being caught up in either an historical context, or their own personal experience. ...

January 20, 2025 · 4 min · 787 words · Nick Drage

Water Water Everywhere

A prediction of what will be underwater when the sea rises two metres. Water Water Everywhere I helped run this session as part of the CLWG design conference; CLWG being the Chestnut Lodge Wargaming Group. I believe the organisation is around forty years old, and is much more focused on the design of new games rather than playing existing ones. Well, I say “helped run” the session, I mainly took notes while my co-designer, Terry Martin, asked the questions. ...

April 17, 2024 · 6 min · 1132 words · Nick Drage

My work mostly involves playing games?

Prologue An intentionally browseable set of weeknotes from my previous week1 of work, with different subjects introduced by bold text. The subject matter might not seem appropriate because I think I’ve finally acknowledged that the dividing line between work and not-work is fairly arbitrary, and based on which account I’m using to talk to someone more than anything else. Because of the amount of business development I have to do, any traditional division like “am I being paid for this?” isn’t a useful way to define what category an activity fits in. ...

June 5, 2023 · 14 min · 2865 words · Nick Drage

Weeknote 18th October 2021

Last week Gave some training on common cyber security attacks, moving on to ransomware next session, where the challenge is limiting so much available material. Discussions on exercises with James Bore, other collaborators welcome. Some mentoring of a rookie speaker for BSides London on an interesting analogical approach they’re taking One of my game designs is getting out of hand, I’m regarding a lot of what I’ve done as “design notes” listing intriguing but rejected ideas once I publish something. I’m behind on scheduling meetings so I worked through some automated and semi-automated scheduling services, which just made me more bitter about the state of the technology in general; and also means I understand why virtual assistants are still so popular. I had my last coaching session with a kind of business coach, which has helped change my mind on the benefits of coaching. Get in touch if you want a recommendation. I attended the Autumn virtual meeting of Wargame Developments, a couple of sessions anyway. They/we are putting an updated version of the “WD Handbook” together, to act as a guide and introduction to the group. I’m very interested to see what comes out of that process. For years I’ve had an idea for a kind of “psychic massage” app, something that would give you an emotional boost when needed and/or at random - a lot of people, myself included, find those “you’ve got this” messages inspiuring even though we know how vaccous their source is. But it’s on the big pile of possible ideas, whereas Sarah and Leila have done something with their Feel Better Cards; worth checking out. In having done these weeknotes for a while now, I realise how often I would type out the same thing every week - for example trying to build something to make money, while also needing to earn money doing “day rate” work; also I realise how much I achieve, but also how unrealistic my plans are for what I can achieve each week. I wonder if the bottom of each weeknote should have an “ongoing whines” section, with a counter…

October 18, 2021 · 2 min · 351 words · Nick Drage