Gossamer Aphorisms

There’s a lot of “thought leadership” online, especially on Twitter. Much of this consists of what I tend to call “gossamer aphorisms”. They are aphorisms because they are usually stated plainly without explanation, with an implication of the presenter nodding sagely as they type, as if bringing the wisdom of the ages to this particular situation, or a heaped dose of good old fashioned common sense. They are gossamer because they’re beautiful when you look at them, but flimsy - and dissolve under even the gentlest examination. Usually they are far too binary or linear in their analysis, don’t fit this circumstance, or a moment’s thought reveals numerous examples where they don’t apply as universally as is implied. ...

April 3, 2022 · 2 min · 277 words · Nick Drage

Weeks Where Decades Happen

Edited highlights of the last couple of weeks or more. There’s a war on, and I’ve a few relatively well informed opinions… but so does everybody else it seems. I say relatively because the online dIsCoUrSe is horrible, misinformed, and over-simplistic. If you want to watch one thing to understand why this is happening at all then I recommend this video from the Real Life Lore YouTube channel. A very 2022 war More personally, my favourite sports team, in the space of 24 hours, has either traded or cut two of their best players - leaving no players from their Super Bowl victory of just over eight years ago. Similar to the Russo-Ukrainian War, I’m cautious of spending time on more commentary when there’s so much of it online already; I’ve all sorts of half-formed thoughts on apparent issues with the team - how it treats its players and how it plans ahead, when there’s so much expertise and money on hand… another time perhaps. Photo by Otto Greule Jr/Getty Images Even more personally, I GM’d a role-playing game for the first time in decades. While I facilitate or co-facilitate exercises or megagames, running a small game is much more difficult. Thankfully the one page RPG The Witch Is Dead gave me all I needed, and the game went reasonably well - the pacing was variable and the experience was a little obtuse for the players playing animals in a human world, but it reached a spectacular conclusion and the players mostly had fun most of the time I think. Definitely something to keep to hand should the need ever arise again. Barely one page of rules and a lot of imagination As always, looking back I realise how much media I consume, and I find it useful to look back and consider what I did or didn’t like, and what made me think. In no particular order… future work thought exercise Severance is intriguing, maybe makes no more sense five episodes in that it did at the start - and will either be a wonderful spark or will give me a new found understanding on why so many were disappointed in Lost; I’m particularly enjoying the world it’s in, which appears to be our own, but without familiar anchor points. More adult themes, but cartoon peril, The Owl House is delightful, recommended if you’ve children, or just want to watch something with a magical theme and endearing characters. To enjoy it you’ll need to have some empathy for people not like you - I’m guessing this blog isn’t often read by teenage girls; the same applies to the film Turning Red - which is similarly well made, and well paced, and certainly accessible if you’ve got a little empathy to flex and interested in seeing someone else’s experience of the world. Meanwhile nostalgia quilt Picard is very… very something… I won’t be surprised if we forget to watch it every week - not for you unless you’re a trekkie, the trailer tells you far too much, but is fair warning. If you’re interested in video game design then hbomberguy’s three and a half hour treatise on the game Deus Ex: Human Revolution is extremely well argued and edited, easy to watch in a single sitting - and with insights if you’re in an obviously related profession like game design, but for me the analysis stretches to any creative endeavor, or even to related disciplines like general project management. “science fiction action horror film” Underwater was good but not great - but far better than its online ratings would suggest; unfortunately I suspect it’s a one-off, when actually it would be interesting to see where creators would go with this if it was positioned as a franchise. I finally watched MoneyBall, being a big fan of sports analytics and the kind of insights that approach can generate and the myths it dispels - I’m only really familiar with this from the NFL side, but I did particularly like the clash of computer based analysis against the comments of the agents on prospective players. And lastly, the recent series not the older film, High Fidelity is very well executed which makes it even more puzzling that so few episodes were made, if you like smart dialogue and cool characters, and a surprisingly effective breaking of the fourth wall, make the most of it. Inexplicably just the one series Everything else I’ve been doing is designing incident response exercises for work, or just trying to make my life more organised. Still.

March 12, 2022 · 4 min · 759 words · Nick Drage

The Good, The Bad, and The Meh

Edited highlights of the last couple of weeks. I finally made time to attend an online meeting of Liminal again, a provider of and example in and experiment with Collective Intelligence. As usual thought provoking conversations and quite weird challenges… for example, think of your two favourite things, then split into randomised pairs and mash one of your favourites with theirs to come up with something new. That was quite forced, a little uncomfortable, but also different, which makes it stimulating. As with analytical red teaming, for all sorts of reasons I think there’s all sorts of benefits in engaging in, and thinking about, collective intelligence… but also I think most organisations that need it won’t be willing to try it, choosing to fail slowly in known ways. obligatory graphic alluding to complexity As per my last weeknotes my disappointment at the lack of innovation was shared by a couple of people attending that Liminal meeting too. I see no way to improve this situation except through persistence. ...

February 22, 2022 · 5 min · 1037 words · Nick Drage

Weeks, and therefore weeknotes, are of an arbitrary duration.

The edited highlights for me over the last twenty days or so. I’m still catching up on email and Twitter bookmarks and other backlogs or overdue business development. I still think I’m “winning”, but also it’s all still still taking much longer than I envisioned… you’re familiar with Hofstadter's Law aren’t you? Looking at everything I’m working through, even when “necrobumping”, it all feels too interesting and useful just to declare a total “inbox zero” to start again. Especially as I’m working and thinking in varied areas, so I’ve no strict criteria to judge what I should or shouldn’t concentrate on. ...

February 10, 2022 · 4 min · 802 words · Nick Drage

A good film, stuck inside a bad film...

Synchronic I usually think, a lot… but for me the most enjoyable films are when that stops, and they just kind of sweep me out of that mental state. Then, as long as nothing too egregious happens, I’m OK with whatever options are avoided for the sake of the narrative while I wonder what will happen next. I’m lost in the progression of events or characterisation, or thinking what I would do in a particular character’s position. ...

February 10, 2022 · 5 min · 871 words · Nick Drage

A week too far...

Highlights from the first few weeks of January I finally missed writing up a week of weeknotes, so here’s what I’ve been doing for the last couple of weeks or so… I watched Eternals … well, I liked it. I think I’m far less critical of the MCU than most because of how much time I’ve invested in the stories while having read so few of the comics, and who I tend to watch the films with. Also I’m more intrigued by how the film-makers keep such a large universe coherent, than in finding plotholes or other issues. I tend to overthink, relative to other people, a lot of the time, but counter-intuitively I find Marvel films relatively relaxing. ...

January 26, 2022 · 3 min · 510 words · Nick Drage

Strategy and games in all their forms...

Edited highlights of week 1 of January 2022 Putting together more thoughts around a series of impasse-breaking strategy cards, to prompt people on stratagems to deal when they’re stuck. I’m probably going to use tarot as inspiration for the format and layout of the cards, while being very conscious of all the negative connotations that comes with. I’m inspired to do this by attending Cardstock and especially working with Indy Neogy on some ideas. I believe Brian Eno's Oblique Strategies is one of the OG decks on inspirational cards, along with the work of Marshall McLuhan A particularly interesting discussion on helping another company write a paper and presentation, and maybe some game design too. I would say a “failed” catching up, but I’m slowly working through a backlog of people to contact and things to read and ideas to get down… I don’t think I’m winning yet, but no longer feel like I’m losing. Some concentrated thinking around a planning game, where between five and ten players are given a role in a fantasy context, with a set of resources and aims, and given a short deadline for a plan to conquer the Dark Lord’s forces. I think these kind of games can be really engaging and revelatory; but convincing stakeholders before the event, and participants during the event, to take away abstract lessons from a fantasy scenario can be a challenge. I lost a few more times at Tharsis. I’m wary of games that make me feel stupid, especially with my increasingly personal emphasis on strategic decision making and problem solving, and I find Tharsis exasperating. We’ll see, hopefully there will be a victory screenshot on here at some point soon… In space no-one can hear you sigh disappointedly at your dice roll This presentation from Eva Summerfield of Unusual Systems was an interesting watch - mainly for me because someone considerably different to me, in age and cyber security industry experience, had come to roughly the same conclusions on issues with the industry in a much shorter space of time. In particular this presentation is worth your time, as is are BSides rookie tracks in general… and also check out this presentation by my occasional co-conspirator James Bore on future threats from bio-engineering. Through various means I watched A Time To Die, Fast and Furious 9, and Matrix 4 in the same week… more or less. As very short reviews I’d describe them as “involving but perplexing”, “fun but undemanding”, and “better than expected, and thought provoking” respectively… and also it’s useful to think of if and when I’d rewatch a film, which is “rainy bank holiday, as is traditional for Bond films”, “channel hopping when I should have gone to bed”, and “yes” probably applies. Sometimes you just lean back in your seat, stop thinking too much, and enjoy the ride...

January 15, 2022 · 3 min · 475 words · Nick Drage

Megagame Adjacent Design

What can Megagames learn from LARPs and Immersive Theatre? In this recorded conversation, as part of the MegaCon Mini series, experienced megagamer “BeckyBecky” looks at Immersive Theatre, and Live Action Role Playing ( LARPing ), to see what the Megagaming hobby and nascent industry can learn from them. Both of those hobbies/professions are adjacent to Megagames, and for this discussion are represented by: Owen Kingston, immersive theatre Artistic Director from Parabolic Theatre Elynor Kamil, weapons-free LARP designer To take text directly from the introduction: “These hobbies had similar niche roots to megagames, but have managed to achieve better commercial success and cultural awareness than megagames. Our panelists discussed positioning or promotional ideas they have for how megagames can follow in their hobbies’ footsteps, and also whether there are any interesting design ideas they believe could lead to even better megagaming events in the future.” ...

January 6, 2022 · 5 min · 1005 words · Nick Drage

Magic Houses, Magic Swords, and Santa Claus - Crimbo Limbo 2021

Edited highlights from my previous week I finished Passenger to Frankfurt by Agatha Christie, a surprise “Jolabokaflod” present. I wrote up my thoughts here, it was a weird and entertaining ride of a book. Appropriately for the time of year, I finally watched some more MST3K by viewing their interpretation of The Christmas That Almost Wasn't. As Twelfth Night has only just passed I think, do take a look if you want a seasonal introduction to the, er, oeuvre/method of MST3K and RiffTrax…. “It’s like watching a movie with your funniest friends!”. ...

January 5, 2022 · 2 min · 237 words · Nick Drage

Agatha Christie, as compelling as Fortnite...

On finishing Agatha Christie’s “Passenger to Frankfurt”, some thoughts… I have a huge TBR ( To Be Read ) pile of books, to the extent that really it’s at least one set of bookshelves, rather than a mere pile. But also I have a relatively poor memory, and relatively poor focus, so unless a book is especially engaging it can be a struggle to read rather than a joy. Or if it’s a more serious work then I end up with a list of semi-intelligible notes, sometimes they’re converted into a more useful format, sometimes they’re the start of a new pile. ...

December 29, 2021 · 6 min · 1082 words · Nick Drage