When is a card deck a card deck?

Mainly as a result of discussions at the CardStock meetups, along with Nick Kellet’s release of the Deckible platform, and a couple of projects I’m working on, I got to wondering what makes a card deck recognisable as a typical deck of cards, rather than something else? So… What makes a card deck a card deck? Is this what you see? In no particular order… Cards are two dimensional Viewable areas are single or double sided only All cards within a deck are the same shape All cards within a deck have the same finish All cards are flat All cards are solid Cards are intended to be handled Cards are opaque Cards are of sufficient size to be handled comfortably by humans Detail on the cards can be read unaided The cards’ shape is symmetrical Cards are divided into suits Each card is individual, and are not duplicated within the deck ( arguably, what about Uno? ) Cards are made of paper or a paper-like material Cards have the same style of design throughout a deck Decks contain approximately fifty cards Corners are rounded, mostly The back is usually different to the front They can be shuffled They can be dealt Cards are interacted with through visual and tactile stimuli only What did I miss? ...

May 16, 2022 · 2 min · 224 words · Nick Drage

If work is fun it's still work

A summary of what I’ve done over the last month or so. I attended: I went to a Sarah Le-Fevre event where Nick Kellet demonstrated some aspects of his new product, Deckible. It’s an interesting idea, putting card decks on your mobile device, especially the aspect of making card-decks as accessible to everyone in the same way that Spotify does for music. Using an app doesn’t replicate all of the functionality of a card, but there were good demonstrations of the audio and video capabilities. It was interesting to see what the technology is capable of, but I’m not sure these are card-decks now, but also I’m not sure they’re not. Also I was reminded of this tweet thread, and many recent conversations about interfaces and form factors. As per the military trainees in the picture below, while surrounded by laptops, sometimes you need a pen and a shared map to make sense of the environment: picture courtesy of Jim Dawson on Twitter I was in another meeting of the PlaySecure organisers. We decided on ticket prices and discounts and some other administrivia. Follow this for the conference details and we’re using Papercall for content submissions. Ostensibly the conference is about game-based methods to improve decision making in cyber security, but anything related to game-based methods for training or planning will be welcome… especially anything half-complete that would benefit from audience feedback, or something unusual that won’t fit in elsewhere. ...

May 2, 2022 · 8 min · 1631 words · Nick Drage

Alchemy, by Rory Sutherland

( My reviews are strictly aimed at helping you decide whether you should read something, rather than assuming your meaning of “good” or “bad” is anything like mine. ) As per my last 'weeknotes' I finished reading Rory Sutherland’s “Alchemy” recently. The overall point of the work, for me, is that economics and marketing ( in general, so with exceptions ) have failed to understand human nature and desire, and therefore their models are incorrect. These points are well made, well illustrated, well supported; I do like Sutherland’s use of “psycho-logical” to describe the approach he advocates for. The only place where it gets a bit wobbly in places is where he argues that free markets are good for most effectively indicating what people want - which is fair - but those neo-liberal capitalists have ruined it by being more profitable. But extrapolating the benefits of certain strategies within a market regardless of their overall effect is a conversation for another time. ...

May 2, 2022 · 3 min · 490 words · Nick Drage

The Lost Key

Once Upon A Time I’ve updated a small interactive game I wrote, you can play the Lost Key game in a browser window. There’s a feedback form at the end, but any constructive thoughts are welcome on Twitter or similar platforms where I know you. Why? Why a fairy story? I can save space, which helps maintain the player’s interest, because the tropes are so familiar. Also I can save time by not doing any research, because there’s very little I need to explain to the player, but also the setting is so vague. As for the “lost key” theme… ...

April 19, 2022 · 2 min · 408 words · Nick Drage

CyberSecurity Strategy in the New Era

By Nick Drage, a cybersecurity strategist, and Indy Neogy, a coach who specialises in how we deal with the future. This is a “personal blog” version, where I’ve added a couple of pictures. Indy’s publication on LinkedIn can be found here. Comments welcome anywhere. Cybersecurity Strategy in the New Era The Russian invasion of Ukraine has been shocking. As a hot conflict it inevitably makes us focus on physical threats. However, it has also necessitated discussions that produced a lot of useful articles about how to improve personal and organisational cybersecurity - in particular how to improve them in response to a raised level of cybercrime and cyberattack activity. ...

April 19, 2022 · 7 min · 1350 words · Nick Drage

Electricity and I are not friends

The last three… threeish… weeks… I played games I finished Untitled Goose Game - well, the main storyline anyway. It’s a fun game, about being a goose… if you’re a gamer looking for something different, or a non-gamer who thinks video games are all Call of Duty or Super Mario, do look it up. Sometimes it was a little perplexing, so I had to “research” solutions online, but mainly this was really enjoyable and relatively gentle puzzle game based around an engaging concept. There’s a whole set of one player games waiting for me once I’ve stopped my Xbox360 being so noisy, so this was a welcome diversion while that task sits on a “to do” list. As I think I’ve mentioned before, I do enjoy online multiplayer games but due to financial limitations I can only play the fun but weird but twitchy Fortnite; or Rocket League - where I’m facing Real Madrid one match, and the Rose and Crown 2nd XI the next. I would imagine a multiplayer “Untitled Geese Game” would be fun, but I’m trying to think how competing gaggles of geese would work. memeable I did work The usual collection of promising and interesting conversations, but with a poor hit rate. I choose not to wonder “is it me, or is it everybody else” most of the time. ...

April 4, 2022 · 9 min · 1830 words · Nick Drage

Gossamer Aphorisms

There’s a lot of “thought leadership” online, especially on Twitter. Much of this consists of what I tend to call “gossamer aphorisms”. They are aphorisms because they are usually stated plainly without explanation, with an implication of the presenter nodding sagely as they type, as if bringing the wisdom of the ages to this particular situation, or a heaped dose of good old fashioned common sense. They are gossamer because they’re beautiful when you look at them, but flimsy - and dissolve under even the gentlest examination. Usually they are far too binary or linear in their analysis, don’t fit this circumstance, or a moment’s thought reveals numerous examples where they don’t apply as universally as is implied. ...

April 3, 2022 · 2 min · 277 words · Nick Drage

Weeks Where Decades Happen

Edited highlights of the last couple of weeks or more. There’s a war on, and I’ve a few relatively well informed opinions… but so does everybody else it seems. I say relatively because the online dIsCoUrSe is horrible, misinformed, and over-simplistic. If you want to watch one thing to understand why this is happening at all then I recommend this video from the Real Life Lore YouTube channel. A very 2022 war More personally, my favourite sports team, in the space of 24 hours, has either traded or cut two of their best players - leaving no players from their Super Bowl victory of just over eight years ago. Similar to the Russo-Ukrainian War, I’m cautious of spending time on more commentary when there’s so much of it online already; I’ve all sorts of half-formed thoughts on apparent issues with the team - how it treats its players and how it plans ahead, when there’s so much expertise and money on hand… another time perhaps. Photo by Otto Greule Jr/Getty Images Even more personally, I GM’d a role-playing game for the first time in decades. While I facilitate or co-facilitate exercises or megagames, running a small game is much more difficult. Thankfully the one page RPG The Witch Is Dead gave me all I needed, and the game went reasonably well - the pacing was variable and the experience was a little obtuse for the players playing animals in a human world, but it reached a spectacular conclusion and the players mostly had fun most of the time I think. Definitely something to keep to hand should the need ever arise again. Barely one page of rules and a lot of imagination As always, looking back I realise how much media I consume, and I find it useful to look back and consider what I did or didn’t like, and what made me think. In no particular order… future work thought exercise Severance is intriguing, maybe makes no more sense five episodes in that it did at the start - and will either be a wonderful spark or will give me a new found understanding on why so many were disappointed in Lost; I’m particularly enjoying the world it’s in, which appears to be our own, but without familiar anchor points. More adult themes, but cartoon peril, The Owl House is delightful, recommended if you’ve children, or just want to watch something with a magical theme and endearing characters. To enjoy it you’ll need to have some empathy for people not like you - I’m guessing this blog isn’t often read by teenage girls; the same applies to the film Turning Red - which is similarly well made, and well paced, and certainly accessible if you’ve got a little empathy to flex and interested in seeing someone else’s experience of the world. Meanwhile nostalgia quilt Picard is very… very something… I won’t be surprised if we forget to watch it every week - not for you unless you’re a trekkie, the trailer tells you far too much, but is fair warning. If you’re interested in video game design then hbomberguy’s three and a half hour treatise on the game Deus Ex: Human Revolution is extremely well argued and edited, easy to watch in a single sitting - and with insights if you’re in an obviously related profession like game design, but for me the analysis stretches to any creative endeavor, or even to related disciplines like general project management. “science fiction action horror film” Underwater was good but not great - but far better than its online ratings would suggest; unfortunately I suspect it’s a one-off, when actually it would be interesting to see where creators would go with this if it was positioned as a franchise. I finally watched MoneyBall, being a big fan of sports analytics and the kind of insights that approach can generate and the myths it dispels - I’m only really familiar with this from the NFL side, but I did particularly like the clash of computer based analysis against the comments of the agents on prospective players. And lastly, the recent series not the older film, High Fidelity is very well executed which makes it even more puzzling that so few episodes were made, if you like smart dialogue and cool characters, and a surprisingly effective breaking of the fourth wall, make the most of it. Inexplicably just the one series Everything else I’ve been doing is designing incident response exercises for work, or just trying to make my life more organised. Still.

March 12, 2022 · 4 min · 759 words · Nick Drage

The Good, The Bad, and The Meh

Edited highlights of the last couple of weeks. I finally made time to attend an online meeting of Liminal again, a provider of and example in and experiment with Collective Intelligence. As usual thought provoking conversations and quite weird challenges… for example, think of your two favourite things, then split into randomised pairs and mash one of your favourites with theirs to come up with something new. That was quite forced, a little uncomfortable, but also different, which makes it stimulating. As with analytical red teaming, for all sorts of reasons I think there’s all sorts of benefits in engaging in, and thinking about, collective intelligence… but also I think most organisations that need it won’t be willing to try it, choosing to fail slowly in known ways. obligatory graphic alluding to complexity As per my last weeknotes my disappointment at the lack of innovation was shared by a couple of people attending that Liminal meeting too. I see no way to improve this situation except through persistence. ...

February 22, 2022 · 5 min · 1037 words · Nick Drage

Weeks, and therefore weeknotes, are of an arbitrary duration.

The edited highlights for me over the last twenty days or so. I’m still catching up on email and Twitter bookmarks and other backlogs or overdue business development. I still think I’m “winning”, but also it’s all still still taking much longer than I envisioned… you’re familiar with Hofstadter's Law aren’t you? Looking at everything I’m working through, even when “necrobumping”, it all feels too interesting and useful just to declare a total “inbox zero” to start again. Especially as I’m working and thinking in varied areas, so I’ve no strict criteria to judge what I should or shouldn’t concentrate on. ...

February 10, 2022 · 4 min · 802 words · Nick Drage