Lessons From Running a Hybrid Megagame
Prologue: As I wrote up in my recent weeknotes, earlier this month I helped run a hybrid megagame called Bad Moon Rising, organised by South West Megagames. This was a megagame based in an alternate history of the world, set in the 1970s during the Cold War, but with all the nuclear powers having also established bases on the Moon. If you’re not familiar with megagames do watch this video, or think of a “megagame” as just being a board game or tabletop role playing game, except with anywhere from 20 to 300 players. ...