On Agents and Avatars and Immersion and more

A couple of recent comments about games, and being immersed in them, really got me thinking. Firstly - in this comment on LinkedIn, Vikki McCall of the Socialudo social enterprise was commenting on my post about using fictional scenarios for serious games. She said “when the fictional scenarios are driven by research and real lived experience that can add some real impact”. This is absolutely true. I think a benefit of an imagined scenario is that it removes a lot of the baggage people might bring to a game, so players can concentrate on the issues and decisions abstractly, without being caught up in either an historical context, or their own personal experience. ...

January 20, 2025 · 4 min · 787 words · Nick Drage