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    <title>Game Design on Son of Sun Tzu blog</title>
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      <title>On Agents and Avatars and Immersion and more</title>
      <link>https://blog.sonofsuntzu.org.uk/posts/agentsavatarsimmersion/</link>
      <pubDate>Mon, 20 Jan 2025 15:30:06 +0000</pubDate>
      <guid>https://blog.sonofsuntzu.org.uk/posts/agentsavatarsimmersion/</guid>
      <description>&lt;p&gt;A couple of recent comments about games, and being immersed in them, really got me thinking.&lt;/p&gt;
&lt;p&gt;Firstly - in &lt;a href=&#34;https://www.linkedin.com/feed/update/urn:li:activity:7284572827930750976?commentUrn=urn%3Ali%3Acomment%3A%28activity%3A7284572827930750976%2C7284664610756939777%29&amp;amp;dashCommentUrn=urn%3Ali%3Afsd_comment%3A%287284664610756939777%2Curn%3Ali%3Aactivity%3A7284572827930750976%29&#34;&gt;this comment&lt;/a&gt; on LinkedIn, Vikki McCall of the &lt;a href=&#34;https://socialudo.org/&#34;&gt;Socialudo&lt;/a&gt; social enterprise was commenting on my post about using fictional scenarios for serious games. She said &amp;ldquo;when the fictional scenarios are driven by research and real lived experience that can add some real impact&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;This is absolutely true. I think a benefit of an imagined scenario is that it removes a lot of the baggage people might bring to a game, so players can concentrate on the issues and decisions abstractly, without being caught up in either an historical context, or their own personal experience.&lt;/p&gt;</description>
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      <title>Water Water Everywhere</title>
      <link>https://blog.sonofsuntzu.org.uk/posts/water-water-everywhere/</link>
      <pubDate>Wed, 17 Apr 2024 13:55:00 +0100</pubDate>
      <guid>https://blog.sonofsuntzu.org.uk/posts/water-water-everywhere/</guid>
      <description>&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://blog.sonofsuntzu.org.uk/img/2metres.png&#34;/&gt; &lt;figcaption&gt;
            A prediction of what will be underwater when the sea rises two metres.
        &lt;/figcaption&gt;
&lt;/figure&gt;

&lt;h1 id=&#34;water-water-everywhere&#34;&gt;Water Water Everywhere&lt;/h1&gt;
&lt;p&gt;I helped run this session as part of the CLWG design conference; CLWG being the Chestnut Lodge Wargaming Group. I believe the organisation is around forty years old, and is much more focused on the design of new games rather than playing existing ones. Well, I say &amp;ldquo;helped run&amp;rdquo; the session, I mainly took notes while my co-designer, Terry Martin, asked the questions.&lt;/p&gt;</description>
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    <item>
      <title>Thoughts on The Traitors</title>
      <link>https://blog.sonofsuntzu.org.uk/posts/thoughts-on-the-traitors/</link>
      <pubDate>Fri, 30 Dec 2022 12:15:00 +0000</pubDate>
      <guid>https://blog.sonofsuntzu.org.uk/posts/thoughts-on-the-traitors/</guid>
      <description>&lt;p&gt;A few thoughts on the reality TV show &lt;a href=&#34;https://www.bbc.co.uk/iplayer/episodes/p0db9b2t/the-traitors&#34;&gt;The Traitors&lt;/a&gt;, that has just finished on the BBC in the UK.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;PLEASE NOTE&lt;/strong&gt;&lt;/em&gt; I&amp;rsquo;ve made absolutely no allowances for possible spoilers below, so if you haven&amp;rsquo;t watched the series be aware of what you&amp;rsquo;ll learn by reading through this. That said, even knowing what&amp;rsquo;s coming, I imagine it would be interesting to watch to see how the game develops between different players. Although the cliff-hangers won&amp;rsquo;t carry so much weight for you as they did for me.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Mechanics &amp; Theme: Synergies in Game Design</title>
      <link>https://blog.sonofsuntzu.org.uk/posts/guwsmechanicsandtheme/</link>
      <pubDate>Sun, 17 Jul 2022 14:46:00 +0100</pubDate>
      <guid>https://blog.sonofsuntzu.org.uk/posts/guwsmechanicsandtheme/</guid>
      <description>&lt;p&gt;This is a list of my thoughts on the particularly valuable points from the Georgetown University Wargaming Society (GUWS) talk: &amp;ldquo;Based on Mechanics &amp;amp; Theme: Synergies in Game Design&amp;rdquo; by &lt;a href=&#34;https://twitter.com/iLogos&#34;&gt;Damon Stone&lt;/a&gt;. You can watch the whole thing on &lt;a href=&#34;https://www.youtube.com/watch?v=bdGSLesysPg&#34;&gt;their YouTube channel&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;( if you do watch it, there&amp;rsquo;s literally a couple of pauses due to intermittent connectivity; but they&amp;rsquo;re not a big deal, and are well handled by all )&lt;/p&gt;
&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://blog.sonofsuntzu.org.uk/img/FXHOOCyXEAACndB.png&#34;/&gt; &lt;figcaption&gt;
            GUWS event on July 7th 2022
        &lt;/figcaption&gt;
&lt;/figure&gt;

&lt;h1 id=&#34;provoked-thoughts&#34;&gt;Provoked thoughts:&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;GUWS&lt;/strong&gt;&lt;/em&gt; is pronounced &amp;ldquo;goose&amp;rdquo;?!&lt;/p&gt;</description>
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