I’m interested in, and intrigued by, many things. Most notably by aspects of cyber security but especially the non-technical side; by wargaming as a practice and a methodology, by systems thinking and systems thinkers, and by the benefits of curation over collation.
I’m currently trying to answer the following questions, in no particular order1:
- How can we measure the appropriateness of an analogy?
- How can I help bring the benefits of professional wargaming to a wider audience?
- What is the easiest and simplest way to create a platform for text and image based online games over existing services?
- What is a strategy, and how do you separate it from doctrine, or tactics, or a plan, or a playbook?
- Which variants of popular games make them useful and educational, or at least more fun?
- What general strategies improve the likelihood of victory regardless of specific context?
- What is the offensive equivalent of DAMROD-C; and what are the differences in red team thinking against an adversary, and against an idea?
- How do I enable sidenotes on this blog, inspired by Danila Fedorin’s blog post: https://danilafe.com/blog/sidenotes/
- How to make money from my generalist approach, and my predominent interest in the connections and similarities between fields, rather than specialisms.
- How virtual or modelled representations of phenomenon, such as game economies, can help us understand their more complex counterparts.
- How can Zero Knowledge Proofs by useful in enabling players to exchange assumptions without exchanging knowledge in un-facillitated games?
I intend to keep this site as simple as possible, for easy accessibility by people and programs alike, and also for my benefit.
My work website is here: https://www.pathdependence.co.uk/ , it has been updated and upgraded, I should make more of that.
This blog will have no posting schedule.