Current Projects

I’m Nick Drage, these are the current projects I’m working on. Working titles are in bold or italics. All the main projects, Eisenhower Matrix1 be dammed: The Decision Exploration System. This is a way of thinking through problems an exploring how you might solve them, rather than being stuck on finding one ideal solution, As I’m currently figuring out a commercial model for it the updates are on my work website here. Working on simple online game formats to help individuals or groups think through situations more effectively. These can be used individuals personally or professionally, or by larger groups or organisations. My last LinkedIn experiment is here, my next one if overdue. Helping run SPS’s Games Experimentation And Development Group, for professional designers of serious games, there’s more here. Preparing content for the Exemplar Strategies newsletter, abstracting strategies from their originating context to give you fresh inspiration when you’re stuck. Having co-written Random The Book, a book about randomness, I’m now helping generate further content for it. Preparing Water Water Everywhere ( more on the wiki), a game about flooding in East Anglia, in 2048; I think there’s huge possibilities in players immersing themselves in different scenarios over elongated asynchronous games, to think through options and solutions in a safe-to-fail environment. “High Fantasy Football”, an overly realistic simulation of a sport from a sporadically familiar universe that doesn’t exist. If I’ve started publishing content about this you’ll be able to read about it it on the Sigilball website. I’ve enjoyed indulging this aeipathy2 over the last few years, but now it’s time to turn this into at least one of the following: Basic version - a combat results table based board or card game between two players. Solo version - a relatively complex solo play board game to take your Order through a season of tournaments at your own speed. Commanders version - two groups of one to five players face off against other, each managing different aspects of their Order. The “true” version of the game. Android version - robots are so impressive now I think the sport could be simulated in the real world, for around £6m per tournament. Illustrated Novel - there’s a narrative in here somewhere, I just need to tease it out. The Movie - I just need complete creative control and about £150 million. These are all bubbling along. While I’m either concentrating on the projects above, or strongly drawn to them whether I want to be or not, I’m trying to progress those listed here as well. Sometimes that just means that I add to notes when an idea comes to me, but I ought to start releasing more about each one in public. ...

September 27, 2026 · 7 min · 1300 words · Nick Drage

About Me

I’m Nick Drage, you’ve probably come here because I mentioned something on social media. I’m a freelance business game designer, among various other work in the general realms of problem solving and decision support. Click here for my work website. But my most notable recent work is being the co-author of Random The Book. I’m thinking around how to use my interest-led personality while earning money by providing work of value, which I’m keeping on this separate blog. ...

August 17, 2026 · 1 min · 99 words · Nick Drage