Game Design Manifesto version 0.6 Something I’ve been thinking on for quite a while, but reading this manifesto on the Trick’s Tales blog finally got me to write …
Lessons From Running a Hybrid Megagame Prologue: As I wrote up in my recent weeknotes, earlier this month I helped run a hybrid megagame called Bad Moon Rising, organised by South …
Megagame Adjacent Design What can Megagames learn from LARPs and Immersive Theatre? In this recorded conversation, as part of the MegaCon Mini series, experienced …
Weeknote 04th October 2021 Last week Mostly work I can’t discuss. Worked Control for another wargame, lots of thoughts about how to run a megagame with highly variable …